Monday, June 21, 2010

Entering and Exiting my Office

Entrance
For the entrance to my office, I have used a script to create an elevator that takes my avatar to "Floor 1" when you click on the object named "Entrance-Lift"
Exit


For my exit, I added a teleport hub. The teleport hub transfers my avatar from Floor 1 to the outdoors downstairs. To activate my teleport, you have to click on the moving horizontal "EXIT" texts, and your avatar will automatically sit on the slab and be teleported out of the office. From then, move your avatar to follow the pathway out of the lake.


Sunday, June 20, 2010

Development of my Office design.

I found this wood bitmap texture on http://dit.perm.ru/articles/3DMAX/Tutorial2/Images/Modeling/WoodBoard.jpg.
I prefer this texture to the previous texture that i used because the tone of the wood is more rich and this texture is more detailed compared to my previous texture. This texture also shows a series of individual planks which gives a more realistic quality to my design.


I used the wood bitmap texture that I found online and photoshopped it into my tree branch floor design. I think this is more successful compared to my first experiment, because you can see the individual wood planks and the wood planks are more detailed, which makes my floor look more realistic.





I wanted my floor design to be mostly made of glass so that it will give an "unstable" feeling for people who walk on it, I want this to portray the idea of the instability of our environment if humans don't look after it.



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Most of my walls have large "windows" or transparent areas that allow people to see into my office, or to see outside the office. This creates more interaction between the inside and outside of my office.






I kept developing the design of my walls, so that there is more change in my office design.

With this first wall I overlapped my texture to create a more ambiguous form. The viewer can see recognise the tree branch shape, but it is harder to identify top and bottom of the tree.


With the second wall, I intersected a thinner white wall into the existing wall, this makes my wall stand out more against the interior walls. It also blocks the interaction with the outside from that side of the office because I want people to be directed toward the other side.

Wednesday, June 16, 2010

First concepts and ideas



In my first experiment with my idea, I used separate prims to create the design of my floor. I used a total of 25 prims to make this floor, but through this process, I found that this was a waste of time and a waste of prims.
I will use photoshop to create a new floor slab, that will create a similar effect but only use one prim. I hope that using photoshop will be more successful and less time consuming.


I think the glass is not realistic enough, the tone of the blue in the glass is too vivid and makes the glass look "cartoonish" and amateur. I think using a texture of fragmented glass would create a more interesting effect.

The texture I used for the wood is too common and the tone is too light. I would prefer using a wood texture that is not in my second life inventory.

Tuesday, May 25, 2010

Journals

Australian property journal

The "Australian property journal" not only discusses topics such as property prices,property law and finance, but also the protection of our property. There was a interesting article that captured my attention; "The original toxic asset: contaminated land" which was about finding dangerous substances in the soil of the land caused by inadequate disposal of chemicals on these sites. The existence of these dangerous waste stops the land from being redeveloped and will lead to serious human/animal health and environment problems.

After reading this article, I started to think about a distant (or not so distant) future where waste covers all the land on earth. If hazardous waste prevents us from redeveloping the land and constructing commercial and residential buildings, then how will our society live? The only way for people to live would be above the land. Perhaps buildings which are supported from poles that separate it from the toxic land and water.



International Journal of Environment and Sustainable Development

The "International Journal of Environment and Sustainable Development" mainly covers topics about :
-Environmental Education and Pollution
-Sustainable Development and Poverty

-Recycling and Regeneration

There was an article that interested me; "Consumer affinity to wooden frame houses", which was about a plan to increase the utilisation of timber as a construction material for houses in Germany. Architects are aware of the advantages of using timber and they show a general positive attitude towards timber, but there still seems to be a low usage of timber as a construction material. Timber is a renewable resource that provides a healthy and quality living environment for people. It also reduces the amount of green house gas that we produce. Overall, timber is a environmentally beneficial resource that architects should use more in their designs.




Space and Culture

The "Space and Culture" journal mainly educates and informs readers of social spaces. This includes many subtopics such as architecture, communications, mapping, urban studies and technology, which all relate to social spaces that people interact with.

This journal made me think about the linking and overlapping of architecture with environment, with technology, with people, with culture and with other areas in our life. Interaction is a big part of our life, and social spaces are everywhere. Social spaces can be physical and virtual. A cafe or lounge is a social space, as well as blogging and online social networking (e.g. facebook, twitter)

Monday, May 17, 2010

Take and Give back

When an architect builds on the land, the architect is taking away the natural green of the land and replacing it with man made and artificial constructional materials. In these two photos, we can see that the architect is giving back the green to the land that he/she took away. The architect is giving back by planting grass on the roof top and planting plants in between the levels of the building.